Formatting code for PermittedClasses


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=====Permitted PC Starting Classes=====

===Barbarian===
Most Yrazul barbarians are humans, hobgoblins or half-hobgoblins or Ice Elves. They come from the lower isles.
As in the Player’s Handbook.

===Bard===
As in the Player’s Handbook.

===Cleric===
As in the Player’s Handbook.

===Druid===
As in the Player’s Handbook.

===Fighter===
As in the Player’s Handbook.

===Monk===
As in the Player’s Handbook.

===Ranger===
As in the Player’s Handbook.

===Rogue===
As in the Player’s Handbook.

===Sorceror===
As in the Player’s Handbook.

**Specialist Sorcerors**
Most Sorcerors in Yrazul find themselves better in one or two schools of magic. Use the Specialist Wizards rules from the Players Handbook, with the following exceptions:
//put exceptions here//
Only Redemptionist members who meet their guild requirements can specialize, or even take spells from the Necromancy school.

Sorcerors who specialize in a single school of magic gain the following benefits:
//list benefits here//
Sorcerors who specialize in two schools of magic gain the following benefit:
//list benefits here//

==Necromancers==
There are two types of Necromancers in Yrazul – those who draw their powers from the Positive Plane of Energy, and those who draw from the Negative Plane of Energy. Only the Redemptionist Builders have the training and ability to draw their power from the Positive Plane of Energy, and are the only type of Necromancer allowed to players.

===Storm Druid===
As in Dragon 328


The following classes **are not permitted** to player characters:

**Wizards** - All Arcane Magic in Yrazul is spontaneous, therefore the wizard class is irrelevant.
**Psions** - All Magic in Yrazul is derived from The Lady, not from within. Psionics do not exist within Yrazul.


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