Revision [1006]

Last edited on 2006-07-20 00:41:16 by cheismann [updating page]
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I am married to a wonderful woman named Kimberly, and we have a little boy named August. I'm currently an independant contractor for a Canadian car wash controls company, providing support for their US distributors, which keeps me busy, so every bit of game time I have is a precious commodity.
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I am married to a wonderful woman named Kimberly, and we have a little boy named August. I'm currently the National Service Manager for a car wash controls company, which keeps me busy, so every bit of game time I have is a precious commodity.


Revision [868]

Edited on 2006-06-03 20:55:42 by cheismann [adding link]
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===GM Stuff===
[[AdventureNotes Adventure Notes]]


Revision [136]

Edited on 2005-12-12 09:21:09 by cheismann
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[[Inspirations]]


Revision [135]

Edited on 2005-12-12 09:20:51 by cheismann
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===Inspirations===
In gaming in general, and Yrazul in specifics, these are the works that have inspired me.


Revision [125]

Edited on 2005-12-12 08:18:26 by cheismann
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As a Game Master I emphasize Role playing, not Roll-playing. Puzzle solving and creative problem solving are big part of my campaigns. PC’s with an attitude of “attack first, ask questions later” don’t last long in my campaign. I like my campaigns to be not only the result of the work I put into them, but the results of my players efforts as well. That’s why I put a really big emphasis on Player Character backgrounds. Most of my best villains and memorable NPC’s are ideas born from holes left in my players background notes for their characters. I am also noted for numerous subplots that often take PC’s way off course. The bottom line is this - The way I approach game-mastering is that I’m responsible for people, environment and the basic story line, but the players are responsible for the action and adventure.
Deletions:
As a Game Master I emphasize Role playing, not Roll-playing. Puzzle solving and creative problem solving are big part of my campaigns. PC’s with an attitude of “attack first, ask questions later” don’t last long in my campaign. I like my campaigns to be not only the result of the
work I put into them, but the results of my players efforts as well. That’s why I put a really big emphasis on Player Character backgrounds. Most of my best villains and memorable NPC’s are ideas born from holes left in my players background notes for their characters. I am also noted for numerous subplots that often take PC’s way off course. The bottom line is this - The way I approach game-mastering is that I’m responsible for people, environment and the basic story line, but the players are responsible for the action and adventure.


Revision [115]

Edited on 2005-12-11 23:23:27 by cheismann
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===Contact Me===
If you would like to ask me about Yrazul, or are interested in joining the campaign, please contact me via the feedback form [[FeedBack here]].
{{backlinks}}


Revision [111]

The oldest known version of this page was created on 2005-12-11 23:03:05 by cheismann
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